Examining the Impact of EnglishXP: Cultural Quest on ESL Students’ Motivation through a Quasi-Experimental Study
Keywords:
ESL motivation, Game-based learning, Culturally responsive teaching, Digital learning, Self-Determination TheoryAbstract
This study analyses ESL student motivation concerning EnglishXP: Cultural Quest. A quasi-experimental design was used, which included a control group, an experimental group, a pre-test, and a post-test, which involved a total of 210 students. Students completed a motivation survey that identified constructs on autonomy, competence, and relatedness. Students using the innovation had a larger gain in motivation, in general. Competence was by far the largest dimension. Findings indicate that culturally relevant, game-based elements encourage motivation. The study shows the value of interactive and culturally relevant elements in ESL teaching.
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