XTif GMath: A Gamified, Interactive, AI‑Generated Application for Learning Form 1 KSSM Mathematics

Authors

  • Syahrul Affendi Abdul Rahman MRSM Kuala Klawang

Keywords:

Gamification, Mathematics Education, Interactive Learning, Artificial Intelligence, KSSM Form 1

Abstract

XTif GMath is a gamified, interactive and AI-generated learning application designed using Google AI Studio to support Form 1 KSSM Mathematics. This study examined students’ perceptions after a structured 45-minute usage session followed by a survey of 104 respondents. Descriptive findings revealed high mean scores for interactivity (M = 4.367), gamification (M = 4.282), Mathematics self-efficacy (M = 4.212), and usability (M = 4.464) with strong reliability scores (α = 0.701–0.912). Thematic analysis of open-ended responses indicated that students appreciated the interactivity, visuals, gamified rewards, and clarity of explanations, while challenges included difficult questions, confusing wording, unclear hints, and minor technical bugs. Students suggested improvements such as enhanced visuals, better feedback, additional levels, and more features. The study demonstrates strong potential for large-scale adoption of gamified, interactive and AI-generated Mathematics applications in Malaysian schools.

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Published

2026-01-05