XTif GMath: A Gamified, Interactive, AI‑Generated Application for Learning Form 1 KSSM Mathematics
Keywords:
Gamification, Mathematics Education, Interactive Learning, Artificial Intelligence, KSSM Form 1Abstract
XTif GMath is a gamified, interactive and AI-generated learning application designed using Google AI Studio to support Form 1 KSSM Mathematics. This study examined students’ perceptions after a structured 45-minute usage session followed by a survey of 104 respondents. Descriptive findings revealed high mean scores for interactivity (M = 4.367), gamification (M = 4.282), Mathematics self-efficacy (M = 4.212), and usability (M = 4.464) with strong reliability scores (α = 0.701–0.912). Thematic analysis of open-ended responses indicated that students appreciated the interactivity, visuals, gamified rewards, and clarity of explanations, while challenges included difficult questions, confusing wording, unclear hints, and minor technical bugs. Students suggested improvements such as enhanced visuals, better feedback, additional levels, and more features. The study demonstrates strong potential for large-scale adoption of gamified, interactive and AI-generated Mathematics applications in Malaysian schools.
References
Bandura, A. (1977). Self-efficacy: Toward a Unifying Theory of Behavioral Cshange. Psychological Review, 84(2), 191–215. https://doi.org/10.1037/0033-295X.84.2.191
Braun, V., & Clarke, V. (2021). Thematic analysis: A practical guide. SAGE Publications.
Chen, X., Zou, D., & Xie, H. (2023). Artificial Intelligence–Generated Diagrams in Education: Opportunities and Challenges. Computers & Education: Artificial Intelligence, 4, 100132. https://doi.org/10.1016/j.caeai.2023.100132
Clark, R. C., & Mayer, R. E. (2016). E-learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning (4th ed.). Wiley.
Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From Game Design Elements to Gamefulness: Defining “Gamification.” In Proceedings of the 15th International Academic MindTrek Conference (pp. 9–15). ACM. https://doi.org/10.1145/2181037.2181040
Gopal, R., Singh, V., & Aggarwal, A. (2020). Impact of Online Learning on Student Motivation and Confidence during COVID-19. International Journal of Applied Research, 6(6), 1–5. https://doi.org/10.22271/allresearch.2020.v6.i6a.6690
Hamari, J., Koivisto, J., & Sarsa, H. (2014). Does Gamification Work? A Literature Review of Empirical Studies. In 2014 47th Hawaii International Conference on System Sciences (pp. 3025–3034). IEEE. https://doi.org/10.1109/HICSS.2014.377
Holmes, W., Bialik, M., & Fadel, C. (2021). Artificial intelligence in Education: Promises and Implications for Teaching and Learning (2nd ed.). Center for Curriculum Redesign.
Johnson, A., Wiest, L., & Van den Kieboom, L. (2020). The Effectiveness of Interactive Digital Manipulatives in Mathematics Learning. Journal of Educational Technology & Society, 23(4), 13–27.
Julaihi, N. H., Halim, L., & Osman, K. (2022). Digital Learning and Mathematics Self-Efficacy among Lower Secondary Students in Malaysia. Malaysian Journal of Learning and Instruction, 19(2), 175–195. https://doi.org/10.32890/mjli2022.19.2.7
Mansor, R., & Rosly, R. (2024). Gamification and Student Engagement in Lower Secondary Mathematics Classrooms. Asian Journal of University Education, 20(1), 95–110. https://doi.org/10.24191/ajue.v20i1.25000
Nielsen, J. (1993). Usability engineering. Morgan Kaufmann.
Rosni, N., Abdullah, N. S., & Noor, M. R. (2024). The Effectiveness of Game-Based Learning in Strengthening Form 1 Students’ Understanding of Integers and Fractions. Jurnal Pendidikan Malaysia, 49(1), 55–67. https://doi.org/10.17576/JPEN-2024-49.01-06
Schunk, D. H. (2020). Learning Theories: An Educational Perspective (8th ed.). Pearson.
Soni, R., & Sharma, D. (2021). Usability as a Predictor of E-Learning Satisfaction: A Systematic Review. Education and Information Technologies, 26(5), 6201–6222. https://doi.org/10.1007/s10639-021-10592-6
Zulkifli, S., & Baharuddin, A. (2022). Effectiveness of Interactive Mobile Applications in Enhancing Mathematics Learning among Malaysian Form 1 Students. Journal of Education and e-Learning Research, 9(2), 110–118. https://doi.org/10.20448/journal.509.2022.92.110.118
Downloads
Published
Issue
Section
License
Copyright (c) 2026 Syahrul Affendi Abdul Rahman

This work is licensed under a Creative Commons Attribution 4.0 International License.
The authors of MJII retain copyright to the content of the articles.
The content is published under the Creative Commons Attribution (CC BY) 4.0 which allows content to be copied, adapted, displayed, distributed, republished, or otherwise re-used for any purpose, including for adaptation and commercial use provided the content is attributed without any restriction.
Authors Rights
The Journal grants you the following non-exclusive rights, subject to giving propoer acknowledgement to the original journal. The authors may:
(i) to reprint or reproduce the contribution, in whole or in part, in any publication of your interest.
(ii) to use material for teaching purposes; including availability of the matarial in academic course.
(iii) to post a copy of the contribution on your personal or institutional web server, provided that the server is non-commercial and there are no charges for access, and
(iv) to deposit a copy of the contribution in a non-commercial data repository maintained by an institution of which you are a member.
Author's Agreement
Author(s) guarantee the journal the following:
(i) that the contribution is their original work;
(ii) that it contains, no matter what, content that is defamatory or is otherwise unlawful or which invades rights of privacy or publicity or infringes any proprietary rights (including copyright);
(iii) that the contribution has not been published elsewhere in whole or in part and that no agreement to publish is outstanding other than this agreement. Author(s) agree to be responsible and hold the journal, its editors, staff and affiliate organizations harmless against any claims arising from or related to the breach or inaccuracy of any of the guarantees listed above.
Disclaimer
The editorial team of the MJII and the publication team of Academica Press Solutions share no responsibility regarding the views and opinions expressed by the authors.
The content published in MJII is Open Access and can be shared, adapted, reproduced, reprinted, after appropriate acknowledgment and giving due credit to the author(s) work.